![]() When the developer's audio engineers set out to record animals at actual zoos, they found that all they could hear was the human onlookers. The game is committed to capturing the ambience of a zoo – intriguingly, it often seems more preoccupied with that ambience than the animal habitats most zoos seek to emulate – but as regards such small, intricate sounds, Frontier has exercised a little license. Zoom the camera on one and you'll hear the crunch of its feet on grass, the air coursing through its submarine ribcage, the dusty, prehistoric creak of its hide. Planet Zoo has many hippos, and they are glorious to behold and listen to. ![]() ![]() So let's start with something relatively easygoing: the humble hippo. All of which is quite a lot to swallow just before dinner time, I know. And on the other, a wrenching Lynchian allegory for the ways in which animals are warped, faked, duplicated and optimised within systems of capital. ![]() On the one hand, a handsome, top-down management sim in which players breed and nurture pleasingly unruly animals for the delight and education of a rosy-cheeked NPC horde. Specifically, it's the difference between two kinds of game. They say you should never ask how the sausage is made, but in the case of Frontier's Planet Zoo, knowing how the game's creatures were created makes all the difference. ![]()
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