Rendering is the process of creating an image from a 2D or 3D model. It interacts with Graphical Processing Unit (GPU) for achieving speedy and It has bindings in several languages such as C++, Python, etc With OpenGL, you can create complicated 3D shapes using very basic primitives such as points, lines, polygons, bitmaps, and images. OpenGL stands for Open Graphics Library, which is a collection of commands to create 2D and 3D graphics. JOGL functions on various operating systems such as Windows, Solaris, Mac OS X, and Linux (on x86). Later, it was adopted by the gaming group at Sun Microsystems, and now it is maintained by Java on Graphics Audio and Processing (JOGAMP). JOGL is an open-source library initially developed by former MIT graduate students Ken Russell and Chris Kline. It is a wrapper library, which can access OpenGL API, and it is designed to create 2D and 3D graphics applications coded in Java. Java binding for Open GL (JOGL) is the recent binding for OpenGL graphics API in Java. This chapter introduces OpenGL, its functions, the OpenGL bindings in java (GL4java, LWJGL, JOGL), and the advantages of JOGL over other OpenGL bindings.
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